The greater problem was that some of the fires didn't go out when you blasted them with an extinguisher. Never mind that the time limit was way too short. I'm speaking specifically of one stage where Guy and Kyle are escaping a house before it explodes. Building on that criticism, some of the sequences that add extra gameplay devices beyond the actual fighting totally don't work. If these types of mini-games were confined to the realm of optional side quests, it wouldn't have been as much of a problem. The first time I completed it to open a hotel's back door, my reaction was, "wow, that was one of the most annoying mini-games I've ever played." Then the same puzzle popped up several times later. There are a few more sequences requiring you to manipulate a nine button pad to eventually make the whole thing light up after three presses. Sure it's different than what you might expect, but fun? The glow-ed out rats were kind of funny, but it was far from fun to play. While the option for these kinds of diversions is welcome, it becomes a problem when they're made necessary to progress through the story.Īn elaborate setting appropriate for a boss fight.įor instance, there are several moments in the game where you'll have to squish rats and cockroaches underfoot while silly music plays. By talking to NPCs with bubbles over their heads, you'll be able to play 3-Card Monte, darts, a card-flipping memory game as well as various other quirky tasks.
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Between each story mission you're usually given the ability to run around and complete various side quests for cash. First off, what kind of name is Metro City? That's like calling a smaller residential area Town Ville. Instead of progressing strictly stage-by-stage, Final Fight's setting of Metro City is broken into Four districts: Little Italy, Japantown, the Pier District and Kyle's Hood. On the way you meet up with Haggar, Guy, several recurring bosses like the Stiff, who appears in normal and glow-ed out forms (lightning bolts included), a porn store owner named Weasel and the knife-wielding Dino.
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As Kyle, you play through the game in search of Cody, who eventually got mixed up with a deadly drug known as GlycoLauric Octanol, or just plain glow. Cody, along with Haggar and Guy, were all playable characters in the first Final Fight, and all make appearances here. An emulation of the arcade version of the original Final Fight is also featured as an unlockable extra.Here's the setup: you're Kyle, Cody's brother. Three of the four missions also must be unlocked. Kyle and Cody are the two characters unlocked from the start, with Guy and Haggar as unlockable characters. The gameplay mechanics are simpler in this mode, including an arcade-style scoring and lives system, and a basic movelist.
FINAL FIGHT STREETWISE SKOOLGRRLZ AYUMI SERIES
Hugo Andore (also from the first game) and Cammy White (from the Street Fighter series) also make an appearance as "pit fight" opponents.Īlong with the single-player campaign, the game includes a traditional "arcade mode", in which up to two players fight through four linear series of battles (known as missions) in a similar vein to the original Final Fight.
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Guy and Mike Haggar (the other two protagonists from the first game) make an appearance to help the player. After discovering that Cody has been mutated while using a powerful strength-enhancing drug (called "glow"), Kyle must search out Metro City for the distributor of the drug (a man known as Father Bella) while fighting various punks along the way. Set several years after the original Final Fight, players take the role of Kyle Travers, an underground "pit fighter" and the younger brother of Cody Travers (one of the protagonists from the first game). It is a grittier spinoff of the Final Fight franchise. Final Fight: Streetwise is a 3D Action adventure beat 'em up developed by Capcom Studio 8 and published by Capcom for the Xbox and PlayStation 2 on February 28, 2006.